Posted May 28, 2011 in Cool Shit | 0 Comments

The Werewolves of Miller’s Hollow

The number Three is very special.  Despite it being cliche, there’s something about that number that makes it a popular occurrence.  Examples include titles like “Three Little Pigs”, the saying “Third time’s the Charm”, and how a genie gives three wishes.  For that reason, I’ll be doing entries in set of three.  This one in particular concludes our Introductions Trilogy.  To recap, I’ve featured a game with words and a game with luck.  The game for today is a game of roles: The Werewolves of Miller’s Hollow.

Werewolf, as it’s often referred to, is just an adaptation of the classic game Mafia.  People are assigned roles to play.  The narrator oversees the game to ensure fair play, using their personal style for storytelling.  There are a small number of killers, and the rest are innocent villagers.

The narrator directs the players into the Evening-Phase where players close their eyes.  The killers open their eyes and decide upon a target to kill.  The narrator directs the players into the morning, where everyone wakes up except for the killed target.  The rest of this Day-Phase is spent making accusations and voting on a villager to execute.

The number of killers is proportional to the number of players.  For that reason, their is no player count restriction.  With no one wanting to get executed, mob mentality rules over reason and the game can get vicious.  Killers who can bluff excel at staying alive, and villagers who can read their peers excel at uncovering and executing the killers.

In particular, Werewolf changes the killers to werewolves, and includes an array of other roles to give the innocents powers.  Powers help uncover the werewolves, and save innocents from dying.  Also, with the flavour of werewolves, it makes a great Hallowe’en game.

Despite the various roles Werewolf offers, the game is still quite basic, and the game is less about winning.  Competitive crowds rarely enjoy this game, and will likely not remain friends after.  As with many games with no long term objective, it  gets old quite easily.  Also keep in mind that the narrator has to sit out.  Those without an attention span should also avoid this game.

Game rating: 7

This is a game to play when the mood is right.  A couple rounds of this when the crowd is too big, and the evening is off to a good start.

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