This month I have been doing some research on digital sculpture for school and thought I would share a few of the artworks I’ve come across in the process.
One of the classics in the genre is Dan Collins’ Twister.
Made using a full-body scanner and a lazy-susan, the model stood on the lazy-susan and was slowly turned around while the scanner passed over his body, resulting in this twisted figure.
Another series I enjoyed seeing a couple years ago here in Montreal is the Big Bang group of bronzes by Marc Quinn.
Quinn is probably better known for his figurative sculptures of people who have transformed their bodies, but for this series he scanned pop-corn kernels and blew them up to gigantic size. They look somewhat like abstract modernist monumental sculptures but with references to the cosmos they also can be seen as the birth of the universe.
The software used in digital sculpture practices was developed for the design and architecture fields. As a result the lines that separate these fields have been blurred more than ever in recent years. I really enjoyed this installation produced a few years ago by design studio Ball-Nogues called Rip Curl Canyon.
The piece is made from thousands of sheets of cardboard cut and assembled on a wooden frame and it actually creates a sort of landscape setting that can be climbed on.
Lastly, I thought I would mention this pavilion designed by Danecia Sibingo. Showing some similarities to the last installation, this one is made from plywood cut and formed to an interesting biomorphic shape.